![]() This means we no longer update the whole image but instead a small region where you are currenlty working. We changed the way our viewport is refreshed to reduce the load on the GPU when painting.Performance should stay good even with 8000 sub-objects in a project. It isn't mandatory anymore to merge a mesh into one piece before loading it in Substance Painter. We now support lot of sub-objects with meshes.This especially affect projects with a lot of paint information (brush strokes). We reworked the way we encode/decode our painting data. Opening and saving project should be a bit quicker than before.We also improved performances in this version on multiple levels : All Rendering States Params - Shader API.Editing the Shelf Preferences with Python.Adding resource paths by editing preferences manually.Preferences and application data location.Maintenance is expired dialog on startup.Viewports and textures are blurry or lack sharpness.Mesh faces disappear when looking at them from behind.Preserve brush strokes setting stays disabled.A project has been processed as a text file and is now corrupted.Normal map looks incorrect when loaded in layer or tool properties.My exported opacity map is totally black.Impossible to use the ALT keyboard shortcut on Linux.Impossible to drag and drop files into the shelf.Shelf resources are gone after 7.2 update.Some HDPI scaling values are not working.Blocky artifacts appear on textures in the viewport.Artifacts and glitches on Mac OS with Custom GPUs.Application failed to start because of Qt.Issues with Nvidia GPUs on recent Mac OS versions.GPU is not recognized and is mentionned as GDI Generic.GPU drivers crash with long computations (TDR crash).Crash when working with overclocked GPU.Receiving assets from other Substance 3D applications.Photoshop Brush Parameters Compatibility. ![]()
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