Sacrifice now also generates additional Sanctuary pulses on hit.Latest Update (): We are updating our skill Planner for D2R Patch 2.4 and 2.5. Therefor you can modulate your life cost through the skill level, but higher life cost paired with higher life pool yield higher damage The life you sacrifice is added back to the hit as “Add x-xx damage”(phys or magic or 50/50) Sacrifice now has an increasingly higher life cost, from 2% at lvl1 to 10% at lvl 30 Sanctuary now has a new synergy with sacrifice which improves its magic damage Sanctuary now hits all monsters type with its magic damage Sacrifice on its part is a boring single target with no special effect, it’s basically default attack and the recent changes made it more so by reducing the life cost which should instead be embraced Skill flaw: sanctuary suffers from the same issue holy bolt did, boring inability to hit certain monster type. Note: it would greatly help the skill to reduce the quantity of synergies of the skill King slayer could become a very interesting item for sorceress since it grants +1 vengeanceĪlso + skill would become interesting for the skill since it raises the flat damage granted by the skill You could use weird items that grant high elemental damage and it’ll buff them, for example Baranar star which grants 1-200 to all elemental or gimmershred which is like 400-1200 total The change to elemental increase also opens up a new variety of items rather than the usual boring “Most physical dps weapon”. You also can modulate your build how you want, which auras you want to focus. Now vengeance synergize well with holy auras but isn’t mandatory, you still have a solid option with single target zeal. Hit with the skill trigger additional Pulses on holy fire/freeze/shock auras Now increases elemental damage instead of just converting physical damage into elemental Skill flaw: clunky, unintuitive and single target
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